![fire emblem 8 randomizer monsters fire emblem 8 randomizer monsters](https://i.imgur.com/zwQRHTb.png)
Based on very extensive playtesting, this has massively altered the early, middle, and late game battles. Every weapon is totally different from what people are likely used to. This is not something like “Weapons are slightly stronger and have more durability” or other minor tweaks. INCOMPLETE: Third tier promotions! (Many, many more than FE7CM) INCOMPLETE: New classes, including a massive number of animations and map sprites created by the fan community! Now, there’s a lot more than just enemy randomization that will be in the final version of this release. I thought to myself “Well heck, if I’m going to have to edit the ROM to get randomized enemies working, why not take it a step further? Or three steps?!”
![fire emblem 8 randomizer monsters fire emblem 8 randomizer monsters](https://i.ytimg.com/vi/4kc9xRR43ik/maxresdefault.jpg)
![fire emblem 8 randomizer monsters fire emblem 8 randomizer monsters](https://i.ytimg.com/vi/pPx-Q503zW8/maxresdefault.jpg)
Something occurred to me though… people may remember FE7 Chaos Mode, a project I created a couple years ago, that featured all kinds of crazy new things that involved just changing how Fire Emblem works by refocusing the focus of weapons and classes and units in general. I altered a base rom, however, to create a desirable working method of randomizing enemies. As such, the enemies can only randomize within a ‘character slot’. Yes, now enemies have randomized inventories, stats, and growths! Boss classes can change, as can a variety of other things involving them! The catch is, this is still using the player randomization algorithm.
![fire emblem 8 randomizer monsters fire emblem 8 randomizer monsters](https://i.imgur.com/zQULzjU.png)
#Fire emblem 8 randomizer monsters code
However, with OtakuReborn’s help, I received some code snippets that allowed me to add one other super cool thing Randomized enemies! Not because it’s impossible to do, but because I’m a terrible coder. The thing is, there’s only so much I could do within the Randomizer itself. Randomized items (A vulnerary in someone’s inventory might become something else, and later this will perhaps be fleshed into ‘tiers’ of items, or fully random, at the player’s discretion.) Still, the results have been worth it! Let’s go over new features specific to the randomizer itself. And I did! It was actually fairly easy, IMO just about anyone could do what I’ve done… but it was also super tedious as hell. I wasn’t, and still am not much of a coder, but I could maybe screw with the source code and figure some stuff out. This is good stuff, however, in my mind, I could take this further. Randomized movement for all classes (Affects enemies) Randomized CON for all classes (Affects enemies) Increase enemy growths, including bosses, up to OR exactly to a certain percentage Normal, Randomized, and Reversed recruitment Randomized classes (Player characters only) Randomized weapons (Might, hit, crit, weight, durability, and even adding random traits!) HOWEVER! That all changes now! Having taken the source code for OtakuReborn’s randomizer on Reddit/Serenes, I have begun work on the most exhaustive possible randomizer that I possibly can! We all know each other, except for those who don’t! And if you don’t, I’m Klokinator, the guy who has been in the FE community for longer than just about everyone yet has only ever contributed a silly reskin hack or two! (I also donated to help Yeti release FEXNA, but that’s not exactly a contribution) I’m not going to bother you guys with the introductions. Please don’t ask, you have no idea how tedious this has been XP) (This is FE8 only for now, and for the forseeable future will not be for FE6/7.